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Medici’s Treasure

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There is danger all around, but it is also full of fortune!

Must read:

Medici’s Underground Factory is already occupied by Zombies.

Medici’s Treasure Event start dates:

  • This Event is held each Monday exactly after the Server Reset and lasts 24 hours.

Medici’s Treasure Rules:

  • Explore the Underground factory to help Medici collect Precision Parts. When the event is over, Medici will give rewards according to the Ranking of collected Parts;
  • The Underground factory has some Supply Chests hidden. There are tons of riches waiting for you inside;
  • In the Underground Factory, you can bring 3 times the Zombie Troops. They will be of great help to you.
  • Explore more layers to get even richer rewards and also encounter even stronger Challenges;
  • While you are exploring, you can use Buffs, items, or get Fortify powers to increase your Power;
  • Poisonous Monster-Tyrant cannot be affected by items. You can only deploy Biochemical Zombies to battle it. Challenging Tyrant will give you lots of Biochemical Materials;
  • When the event is over, every unused event item will be converted to 600 biochemical Materials.

Tips:

  • Medici’s Treasure event is held each Monday exactly after Server Reset and lasts 24 hours;
  • This is the best event to get very valuable items for free. Always play Medici’s Treasure, even if you hate it 🙂
  • Maximum Underground Level is 19;
  • With each level of your city, this event becomes more difficult – Zombies are stronger;
  • After killing Layer 11 Boss you will get Uranium x 600;
  • If you see something moving along the square in the floor, it means that 90% there is a level boss in that square (How to know where the boss is in Medici – Gobbler);
  • After reaching Underground Factory floor (layer) 10, when you attack Boss, always try to use “First Aid Kit”, which gives for you “No Wounded produced in the next battle”. If with this first try you can not kill him, in the next try use “Stimulant”, which “Increases Attack by 50% in the next battle”.
  • In each floor (layer) you can find Effects which are Green PLUS icon (maximum you can find is 3):
    • Heal Wounded +20% – Heal amount = (Troops + Wounded) * 20%. The total number of Troops won’t increase after being healing;
    • Troops Amount +5% – Increase Troops amount = (Troops + Wounded) * 5%. The total number of Troops will increase equally after being increased.
  • In each floor (layer) you can find Rare Supply Chest which gives you 1 Fortify Power. To open it you need a Supply Chest Key which unlocks 1 Supply Chest. Choose wisely which one to select – check Fortify Power priority section below;
  • Bonus Buildings – In each floor (layer) you can attack and unlock Bonus Buildings. Those buildings spawns randomly – so it can be or can not be in the particular floor. After reaching Layer 10, we suggest you to clear those buildings using the Guided Bomb to save the troops. After building is unlocked, particular boost is in effect for the current floor (layer):
    • Contaminated Medic Station – reduces Wounded for this floor (layer) battle by 30%;
    • Contaminated Armory – increases your Damage in this layer’s battle by 20%;
    • Contaminated Radar Station – all squares will be changed to already explored (it will open all squares – the best building to find one);
  • Supply Shop – In each floor (layer) you can find Supply Shop where you can buy Medici’s boosts. Those buildings spawns randomly – so it can be or can not be in the particular floor:
    • Stimulant;
    • Guided Bomb;
  • Special Shop – In each floor (layer) you can find Special Shop where you can buy In-game items. Those buildings spawns randomly – so it can be or can not be in the particular floor:
    • Mutant Meat (500) – costs 60 Gold via 70% Discount, max 6;
    • Record – costs 360 Gold via 60% Discount, max 1;
    • Oil Crate (500.0K) – costs 700 Gold via 50% Discount, max 3;
    • Biochemical Material (x2,000) – costs 600 Gold via 40% Discount, max 5;
  • Superior Strike – Each strike costs 40 Gold. You can use Superior Strike to quickly clear all Zombies of particular layer (auto-kill). The historical highest layer you reached minus 7 is the number of layers you can clear quickly using Superior Strike (So – in theory if you hit Layer 19, which is max Layer in this event, when you was c30, you can always auto kill the first 12 Layers even if your city is c38 with just 1 troop – NOT CONFIRMED);
  • Never improve Defense, it is worthless.

Fortify Power priority order if we assume that they are all of the same level:

  • Corpse Mountain – Increases the number of Zombie Troops:
    • Epic (Purple) = by 45%;

      Age of Origins - Fortify Power - Corpse Mountain - Epic
      Age of Origins – Fortify Power – Corpse Mountain – Epic
    • Legendary (Gold) = by 75%;

      Age of Origins - Fortify Power - Corpse Mountain - Legendary
      Age of Origins – Fortify Power – Corpse Mountain – Legendary
  • Surmount – Increases the number of Troops:
    • Epic (Purple) = by 15%

      Age of Origins - Fortify Power - Surmount - Epic
      Age of Origins – Fortify Power – Surmount – Epic
    • Legendary (Gold) = by 25%;
      Age of Origins - Fortify Power - Surmount - Legendary
      Age of Origins – Fortify Power – Surmount – Legendary
  • Troops Ruler – Increases Attack, Defense and HP of Troops:
    • Epic (Purple) = buy 20%;

      Age of Origins - Fortify Power - Troops Ruler - Epic
      Age of Origins – Fortify Power – Troops Ruler – Epic
    • Legendary (Gold) = by 40%;
  • Zombie Ruler – Increases Attack, Defense and HP of Biochemical Zombies:
    • Epic (Purple) = buy 60%;

      Age of Origins - Fortify Power - Zombie Ruler - Epic
      Age of Origins – Fortify Power – Zombie Ruler – Epic
    • Legendary (Gold) = by 120%;

      Age of Origins - Fortify Power - Zombie Ruler - Legendary
      Age of Origins – Fortify Power – Zombie Ruler – Legendary
  • Biochemical Zombies HP – Increases HP of Biochemical Zombies:
    • Rare (Blue) = by 60%;

      Age of Origins - Fortify Power - Biochemical Zombies HP - Rare
      Age of Origins – Fortify Power – Biochemical Zombies HP – Rare
  • Biochemical Zombies Attack – Increases Attack of Biochemical Zombies:
    • Rare (Blue) = by 60%;
    • Epic (Purple) = by 120%;

      Age of Origins - Fortify Power - Biochemical Zombies Attack - Epic
      Age of Origins – Fortify Power – Biochemical Zombies Attack – Epic
  • Biochemical Zombies Defense – Increases Defense of Biochemical Zombies:
    • Rare (Blue) = by 60%;

      Age of Origins - Fortify Power - Biochemical Zombies Defense - Rare
      Age of Origins – Fortify Power – Biochemical Zombies Defense – Rare
    • Rare (Epic) = by 120%;

      Age of Origins - Fortify Power - Biochemical Zombies Defense - Epic
      Age of Origins – Fortify Power – Biochemical Zombies Defense – Epic
  • Long Range Attack – Increases Attack of Long-Range Troops:
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Long Range Attack - Excellent
      Age of Origins – Fortify Power – Long Range Attack – Excellent
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Long Range Attack - Rare
      Age of Origins – Fortify Power – Long Range Attack – Rare
  • Medium-Range Attack – Increases Attack of Medium-Range Troops:
    • Excellent (Green) = by 20%;
    • Rare (Blue) = by 40%;
  • Troops Attack – Increase Attack of Troops (except Zombie Troops):
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Troops Attack - Rare
      Age of Origins – Fortify Power – Troops Attack – Rare
    • Epic (Purple) = by 60%;

      Age of Origins - Fortify Power - Troops Attack - Epic
      Age of Origins – Fortify Power – Troops Attack – Epic
    • Legendary (Gold) = by 80%;

      Age of Origins - Fortify Power - Troops Attack - Legendary
      Age of Origins – Fortify Power – Troops Attack – Legendary
  • Long-Range HP – Increases HP of Long-Range Troops:
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Long Range HP - Excellent
      Age of Origins – Fortify Power – Long Range HP – Excellent
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Long Range HP - Rare
      Age of Origins – Fortify Power – Long Range HP – Rare
  • Mid-Range HP – Increases HP of Mid-Range Troops
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Mid-Range HP - Excellent
      Age of Origins – Fortify Power – Mid-Range HP – Excellent
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Mid-Range HP - Rare
      Age of Origins – Fortify Power – Mid-Range HP – Rare
  • Troop HP – Increases HP of Troops (except Zombie Troops):
    • Rare (Blue) = by 20%;
    • Epic (Purple) = by 60%;

      Age of Origins - Fortify Power - Troop HP - Epic
      Age of Origins – Fortify Power – Troop HP – Epic
    • Legendary (Gold) = by 80%;

      Age of Origins - Fortify Power - Troop HP - Legendary
      Age of Origins – Fortify Power – Troop HP – Legendary
  • Melee HP – Increases HP of Melee Troops:
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Melee HP - Excellent
      Age of Origins – Fortify Power – Melee HP – Excellent
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Melee HP - Rare
      Age of Origins – Fortify Power – Melee HP – Rare
  • Giant Weapon – Increases Attack, Defense and HP of Titans and Warplanes:
    • Rare (Blue) = by 80%;

      Age of Origins - Fortify Power - Giant Weapon - Rare
      Age of Origins – Fortify Power – Giant Weapon – Rare
    • Epic (Purple) = by 150%;

      Age of Origins - Fortify Power - Giant Weapon - Epic
      Age of Origins – Fortify Power – Giant Weapon – Epic
    • Legendary (Gold) = by 300%;
  • Enhanced Medic – Reduces the number of Wounded after battle:
    • Rare (Blue) = by 10%;

      Age of Origins - Fortify Power - Enhanced Medic - Rare
      Age of Origins – Fortify Power – Enhanced Medic – Rare
    • Epic (Purple) = by 16%;
  • Long-Range Defense – Increase Defense of Long-Range Troops:
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Long-Range Defense - Excellent
      Age of Origins – Fortify Power – Long-Range Defense – Excellent
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Long Range Defense - Rare
      Age of Origins – Fortify Power – Long Range Defense – Rare
  • Troops Defense – Increases Defense of Troops (except Zombie Troops):
    • Rare (Blue) = by 20%;

      Age of Origins - Fortify Power - Troops Defense - Rare
      Age of Origins – Fortify Power – Troops Defense – Rare
    • Epic(Purple) = by 40%;

      Age of Origins - Fortify Power - Troops Defense - Epic
      Age of Origins – Fortify Power – Troops Defense – Epic
    • Legendary (Gold) = by 80%;

      Age of Origins - Fortify Power - Troops Defense - Legendary
      Age of Origins – Fortify Power – Troops Defense – Legendary
  • Mid-Range Defense – Increase Defense of Mid-Range Troops:
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Mid-Range Defense - Excellent
      Age of Origins – Fortify Power – Mid-Range Defense – Excellent
    • Rare (Blue) = by 40%;
  • Melee Defense – Increases Defense of Melee Troops:
    • Excellent (Green) = by 20%;

      Age of Origins - Fortify Power - Melee Defense - Excellent
      Age of Origins – Fortify Power – Melee Defense – Excellent
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Melee Defense - Rare
      Age of Origins – Fortify Power – Melee Defense – Rare
  • Melee Attack – Increases Attack of Melee Troops:
    • Excellent (Green) = by 20%;
    • Rare (Blue) = by 40%;

      Age of Origins - Fortify Power - Melee Attack - Rare
      Age of Origins – Fortify Power – Melee Attack – Rare
  • Scavenger – Increase the number of Precision Parts directly collected:
    • Rare (Blue) = by 15%;

      Age of Origins - Fortify Power - Scavenger - Rare
      Age of Origins – Fortify Power – Scavenger – Rare
  • Looter – Increases the number of Precision Parts earned from killing Zombies:
    • Rare (Blue) = by 9%;

      Age of Origins - Fortify Power - Looter - Rare
      Age of Origins – Fortify Power – Looter – Rare
    • Epic (Purple) = by 15%;

      Age of Origins - Fortify Power - Looter - Epic
      Age of Origins – Fortify Power – Looter – Epic

Clearing Floor (layer) you can get random rewards:

  • Flowers (10);
  • Biochemical Material;
  • Mutant Meat (500);
  • Creature Modify Fluid (1);
  • Z Serum (30) x3;
  • Chocolate (30) x1;
  • Uranium (600).
  • Stimulant – When used, increases Attack by 50% in the next battle;
  • Guided Bomb – Select 1 non-Boss target to bomb with missiles;
  • First Aid Kit – When used, no Wounded produced in the next battle;
  • Supply Chest Key – Unlock 1 Supply Chest;
  • Underground Factory Lv.11 – Uranium 600
  • Underground Factory Lv.13 – Uranium x
  • Underground Factory Lv.14 – Uranium x
  • Underground Factory Lv.15 – Uranium x
  • Underground Factory Lv.17 – Uranium x

Bosses:

If you are viewing this page from a mobile device, in order to fully see the data table, please turn your mobile device to landscape position or scroll the table.

Layer Lv Boss HP for c21 HP for c28 HP for c29 HP for c30 HP for c33
Lv.1 Bear Lv.1 1,033,068
Lv.2 Gobbler Lv.2 418,984
Lv.3 Crusher Lv.3 478,187
Lv.4 Behemoth Lv.4 549,401
Lv.5 Mutant Fly Lv. 5 633,701
Lv.6 Giant Wyrm Lv. 6 732,249 1,286,254 1,393,442
Lv.7 Bear Lv. 7 846,365
Lv.8 Gobbler Lv. 8 977,425 1,716,925 1,860,002
Lv.9 Tyrannosaurus Lv. 9 1,130,856 1,986,438 2,151,974
Lv.10 Behemoth Lv. 10 1,309,414 2,300,098 2,491,763
Lv.11 Mutant Fly Lv. 11 1,516,041 2,663,046 2,884,966 3,126,835
Lv.12 Queen Lv. 12 1,770,686 3,110,350 3,369,546
Lv.13 Bear Lv. 13 2,108,405 3,703,580 4,012,212
Lv.14 Gobbler Lv. 14 4,427,124 5,198,140 7,022,050
Lv.15 Iron Fist Lv. 15 5,749,408
Lv.16 Behemoth Lv. 16 6,462,869 7,001,442
Lv.17 Mutant Fly Lv. 17 8,641,781
Lv.18
Lv.19 Dreadful Corrupted Lv.19 6,316,353
Lv.19 Wrathful Corrupted Lv.20 8,123,193
Lv.19 Mad Corrupted Lv.21 11,053,615
Lv.19 Bloodthristy Corrupted Lv.22 17,024,543
Layer Lv Boss HP for c21 HP for c28 HP for c29 HP for c30 HP for c33

 

Internal notes: c29 16

 

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3 COMMENTS

    • The last floor number 19 has 8 chests and 4+1 zombies.
      Each of first 4 zombies comes with its own HP and its own attack/defense skill.

      The names of the zombies are:
      Bloodthristy Corrupted Lv.22 (strongest);
      Mad Corrupted Lv.21;
      Wrathful Corrupted Lv.20;
      Dreadful Corrupted LV.19 (weakest);

      Offense/Defense skills are:
      Bloodthristy Corrupted – Bloodthristy Nature = Increase Attack every 10 seconds in the battle and can be infinitely stacked;
      Mad Corrupted – Earth Spike = Summon tons of spikes, dealing Damage to all targets;
      Wrathful Corrupted – Toxic Skin = When taking Damage, have a 40% chance to reflect 50% of Damage;
      Dreadful Corrupted – Toxic Outbreak = Deals tons of Damage randomly to 3 targets. Damage can be stacked on a single target.

      When you kill all these 4 Zombies, the last Zombie will appear in the middle of the floor, which impossible to kill, but when you attack it, you can get extra top100 points.

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